Showing posts with label real-time strategy. Show all posts
Showing posts with label real-time strategy. Show all posts

Saturday, November 12, 2011

Goombd Played! - Eufloria


If you're anything like me, you're awful at real-time strategy games, the RTS, like all the cool kids like to call them. Maybe it's due to the unrelenting nature of having to make split second decisions, the stress of having thousands of virtual lives in your hands at all times. I'm just bad at them. I take too long to do the right thing at the right time. When it's time to attack, I'm still building my base, carefully placing my units around the base and when it's time to turtle up, hey, I'm mounting a thousand marine death-to-the-scourge single file attack force.

Regardless of what type of RTS player you are, you ought to give Eufloria a go. I might be wrong when I call this game a RTS, but it's the closest comparison I could muster. It's on a league of its own, in more than a single aspect, really.



You're not in control of armies of orcs or anything that you might associate with war. Helping along a plant empire colonize asteroids is Eufloria's push for a story. Starting out with little seedlings, you're tasked with exploring space and finding patches in which to sink the roots of your civilization in, quite literally. Early into your journey, though, you discover that not all is quite as it seems when opposing seeds races start competing for fertile ground.

Despite its incredibly simple art style and gameplay, Eufloria packs a lot of depth. It slowly takes you through the core elements of getting a game going, like planting a tree so more seeds are produced. From there, after a few slowly paced missions, you're in control of hundreds of units. Unlike other games that have you micromanaging lots of things at once, though, Eufloria's simple and extremely effective control options make it easy to keep track of just about everything. All it takes for an order to go through is a click or prolonged drag of a mouse (or in my case a single or extended PlayStation 3 button press) and off a group of seeds goes or a tree gets planted.


Due to the easy going but at the same time fast nature of Eufloria, even when I failed I never got frustrated and felt the urge to give up. It's incredibly quick to get things going again, rebuild an "army" and try to take on a challenge again. And if you don't think things are moving fast enough, a speedier game option is just a menu away too.

Aside from the story mode, you have the option to dive into special challenge levels that work like tests for everything you learned. These rank you in a variety of ways, not just for how many points you score, but for how fast you finish the stage and how efficiently you've done so, counting how many units you've built and lost.


There isn't an option to play this online, though, so you're locked with dealing against a moderately calm and pacifist computer controlled enemy. The A.I. won't completely destroy you by attacking as soon as you discover an opposing asteroid but it's not a pushover either. Maybe it's due to how bad I am in this sort of game, but I found myself having just the 'right' amount of challenge with Euflori and for that I'm thankful. I can appreciate a huge hardcore RTS game like SHOGUN2 that offers so many options, tactics and the whatnot, where I can just about finish the earliest of portions in a campaign mode before getting overwhelmed.

I'm just happy to claim that I have a RTS game I can enjoy without getting stressed over the many aspects of managing an army. I can simply click away and point my little friends towards an objective, hoping that they'll be successful. In the middle of all the explosions, deaths, blood and gore that we're so used to seeing with games nowadays, a "little" and simple" game like Eufloria has a reserved spot in my list of favorites any day. |8

Thursday, September 15, 2011

Goombd! Played - Total War: SHOGUN 2

I've always been a tad intimidated by the Total War series. Honestly, who wouldn't be, at first glance? It's one of the most complex real-time strategy franchises around. One that has spawned a lot of entries and garnered millions of fans around the world. This time we're sent back to Japan for another go at unifying the country under one banner, with plenty of war, swords and of course, honor.

Under a similar engine that powered previous Total War game, Napoleon, SHOGUN 2 is absolutely gorgeous to look at. But don't get distracted by its impressive locales and scale, underneath the pretty visuals lies a lot of complex micromanagement and strategy creation.


The strategy comes into play rather early in the already lengthy single player campaign. SHOGUN 2 gives you a small window of time for you to familiarize yourself with the controls and interface before it kicks you off the boat and into the heat of battle. Things start off rather intensely as you're tasked with taking back villages that were conquered by a rival shogun and quickly move on to taking out said enemy.

Every battle plays out differently, even if you replay levels. The artificial intelligence that powers the enemy side is relatively smart, considering the number of units it has to handle, which can easily surpass the hundreds very early on in the game. Your own subordinates usually know where to go once you point out your orders, but will sometimes get stuck in more complex geometries depending on the map, like hills or steeper inclines. Thankfully it's easy to keep track of units when you're able to simply pause the battle and look around for stragglers.


If you grow tired of battling by yourself, SHOGUN 2 offers a pretty hefty set of multiplayer options to take your conquering band of samurai online, by either dropping a truce flag and recruiting a fellow warlord for a cooperative campaign or head-to-head skirmishes. I was naturally often defeated by more skilled shogun online, but there's truly a lot for the dedicated leader if they get tired of fighting against the computer.

Sega's been doing a great job promoting the Total War games and it wouldn't surprise me if SHOGUN 2 continues to receive improvements in the form of DLC for a long while. This is a huge game and it certainly calls for more expansions and options in the future. Overlord says so. He grows restless. |9