Saturday, January 28, 2012

Goombd Played! - PixelJunk SideScroller


Happy 2012, everyone! To start things out with a bang, after all we're all living in the future, where soon we'll be driving flying cars, why not go back in time, at least figuratively, and play an old school arcade shooter?

PixelJunk SideScroller was probably one of my best surprises at E3. I unassumingly walked into the Sony booth and found the game right there and boy did it hit all the right notes for me right then. Even as a limited demo, I fell to the charm and care given to SideScroller right away. Now, with the full game in hand, that feeling is just even more evident.

SideScroller plays pretty much like an old sidescrolling shooter, hence its name, bathed in a new coat of paint. Well, paint probably isn't the correct word. More like new lines. The horizontally scrolling sections have their own unique look to them, despite the simplicity of the the vector look of the presentation.

You get to use three different weapons right from the get go. As you destroy enemies, you're given power-ups that boost the currently equipped weapon, whether it is the precise and focused but limited in scope laser, the scattered and extremely destructive cannon or the standard albeit very useful machine gun. From their descriptions, you can guess which of those is my favorite.

Too bad that regardless of which weapon I grew fond of, PixelJunk SideScroller still kicked my merry ass to oblivion. It's a very tough game right from the beginning and doesn't let up even at lower difficulty settings. Shooter purists will be glad to know that there are many incentives for diving into the harder modes and newcomers will have to get better at the game if they hope to see the true ending. Takling casual mode will only take you so far! As you'd might expect, if you'e been reading this blog for a while, I fell back to casual mode a lot during my playthrough!

Even though you'll probably get yours handed to you as well, you'll be receiving it in style. SideScroller is one great looking game and the music department is just as impressive. Awesome beats indeed. Similarly to previous PixelJunk games, this is one sleek package.

Regardless of my skill, or rather, my lack there of in this game, it wouldn't be fair to call it unfairly difficult. Challenges are introduced at a quick pace and can be surpassed if you persevere. SideScroller is the sort of game that rewards yours dedication with even more challenges.

In the PixelJunk pantheon of games, SideScroller ranks high among my favorites. I'm a big fan of both Shooter entries although SideScroller's simpler form of gameplay scratches my itch rather nicely. |8

Tuesday, January 10, 2012

Goombd Played! - Fractal


Fractal, or Fractal: Make Blooms Not War, is the newest indie game to hit the scene. This time we're dealing with a puzzle game and in terms of being puzzling and immersive, it does its job in spades.

Making blooms of hexagons is the name of the game, and although some of the gameplay ends up feeling a tad random and out of our control, the smooth audiovisual presentation and quick pace help keep things moving.


The play field is a simple looking emulation of a flowerbed, with a few scattered hexagonal buds. Instead of directly moving these buds, you're given the choice of pushing them along a certain direction. Thing is, this movement acts a lot like a wind current, so whenever you blow the wind, any other cubes in the vicinity of its range will move as well. When the blocks make contact and a flower is build, a combo starts, more buds move in and so the game continues. You're given a limited number of blocks to play with and an overall score to beat. Clang that score and you're golden and move on to the next level.

The aforementioned random nature of the game comes from how blocks come in and the overall shape of the playing field. Sometimes combos come in way too easily, simply as soon as new blocks are placed. In earlier levels, where there's only one block color to worry about, this randomness becomes apparent, but thanks to the quick pace of beating levels and moving on, you're quickly taken to harder stages that not only add extra bud colors, but also a changing color influence your wind can have
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At that point, Fractal turns into a much more strategic game and starts to rise above a simple concept turned into a cheaper gaming alternative, like a lot of indie downloads tend to fall into. This is even more evident when you jump out of the campaign mode and start poking around the extra modes, where new elements and alternative objectives are introduced. In one of the special stages, you're pushed forward by a strict time limit while having unlimited blocks to deal with, while challenge mode gives you specific objectives such as triggering an specific number of flowers or reaching a certain combo before time expires.

Fractal is one of the best indie puzzle games out at the moment. Even though it started out a little too easy for my taste, it quickly kicked me into high gear and kept me interested past the campaign mode with some clever extra modes that could have easily been made into separate games by themselves. |8